
Implausible Boarding Skills: As mentioned above. Keep Blupi hanging for a while, and he'll suddenly swing round to face you and start scratching his armpits while the game audio switches to ape noises, Tarzan style. Special mention has to go to the monkey bar animation. Perform the same high-jump while not moving, and he'll spend a few seconds shaking his aching cranium. High-jump Blupi into a low ceiling and keep moving, and he'll shrug it off. Leave Blupi alone for a few seconds, and he'll start posing one way or another. Hub Level: The main one, where you can access the tutorial level, the game worlds, and the final level, and each world also has its own hub. Hell Is That Noise: Death by lava or a Bottomless Pit? Blupi will let out a hellish scream!. Helicopter Pack: An incredibly useful tool in a platformer. Luckily, it's a kids game and Bloodless Carnage results. Half the Man He Used to Be: In the sequel, you can be cut in half. Evil Laugh: Blupi does a rather ridiculous laugh when setting timed bombs in the sequel. Gets worse when that level's design is reused in the sequel and neither said bomb was removed, or a legitimate way of disposing of it was added. Death Is the Only Option: Provably a developer's oversight, but in the first game, there's one level that you can't complete without losing one life, as you must make a bomb explode to have access to part of said level and there are no legitimate ways of getting rid of the bomb without walking towards it and losing one life in the process. The enemies do it too, but only at either end of their flight path. Death from Above: The helicopter packs allow Blupi to rain gooey death upon his enemies. Covered in Gunge: Both Blupi and his egg-shaped enemies, when hit with a goo pellet. Any part of you touches lava? You're charcoal.
Convection, Schmonvection: Not touching lava, you're fine. One wonder what those tank guys' ammo bill comes to. Conspicuously Selective Perception: Enemies will always follow the same patterns, Blupi or no Blupi. Cool Board: Blupi's skateboard, naturally. For a useless ( or maybe a form of "life count restriction" challenge for challenge-seekers out there) example, typing "killegg" will deduct a life.
Classic Cheat Code: You can type certain codes in-game to achieve certain effects, much like Planet Blupi.Camera Screw: The camera can't scroll fast enough to keep up if Blupi is powered up or driving something.But Thou Must!: Walk through the exit without collecting every treasure chest, however well hidden or heavily guarded? I think not!.Actually, one single level in the first game has a bottomless pit, but the player has to go a bit out of their way to find it.Falling into a bottomless pit is an instant Game Over, but there aren't any in the single player game. Bottomless Pits: Both used and averted.Averted for you, despite using the same goo-based ammo.
Bottomless Magazines: For the enemies.
They explode in your face, but you cheerfully drive out of the flames a second or so later.
Bomb Disposal: Drive any vehicle over them, you'll be fine. It's quite possible to reach an unwinnable state, but it takes some effort. Block Puzzle: Surprisingly well done, and designed to avoid letting you make the game Unwinnable. Contrary to other enemies in the game however, the appearences of the slime monsters are limited to the slime world. Blob Monster: The sequel introduces the slime creatures, blob monsters that trap you in slime if you pass by them when they're not moving. Bizarrchitecture: Most House and Palace levels contain this. The plate steel shark takes a little getting used to. Animal Mecha: All of the non-egg-shaped enemies appear to be robot animals.